
Final Victor
Light Cone stats · Honkai: Star Rail
HP · Lv 80
953
Lv 1 · 43
ATK · Lv 80
476
Lv 1 · 22
DEF · Lv 80
331
Lv 1 · 15
Passive — Wager
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's ATK by 12%. When the wearer lands a CRIT hit on enemies, gains 1 stack of Good Fortune. This can stack up to 4 time(s). Every stack of Good Fortune increases the wearer's CRIT DMG by 8%. Good Fortune will be removed at the end of the wearer's turn.
Increases the wearer's ATK by 14%. When the wearer lands a CRIT hit on enemies, gains 1 stack of Good Fortune. This can stack up to 4 time(s). Every stack of Good Fortune increases the wearer's CRIT DMG by 9%. Good Fortune will be removed at the end of the wearer's turn.
Increases the wearer's ATK by 16%. When the wearer lands a CRIT hit on enemies, gains 1 stack of Good Fortune. This can stack up to 4 time(s). Every stack of Good Fortune increases the wearer's CRIT DMG by 10%. Good Fortune will be removed at the end of the wearer's turn.
Increases the wearer's ATK by 18%. When the wearer lands a CRIT hit on enemies, gains 1 stack of Good Fortune. This can stack up to 4 time(s). Every stack of Good Fortune increases the wearer's CRIT DMG by 11%. Good Fortune will be removed at the end of the wearer's turn.
Increases the wearer's ATK by 20%. When the wearer lands a CRIT hit on enemies, gains 1 stack of Good Fortune. This can stack up to 4 time(s). Every stack of Good Fortune increases the wearer's CRIT DMG by 12%. Good Fortune will be removed at the end of the wearer's turn.
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
953Lv 80
Lv 1 · 43×22.2 from Lv 1
Base ATK
476Lv 80
Lv 1 · 22×21.6 from Lv 1
Base DEF
331Lv 80
Lv 1 · 15×22.1 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Tatters of Thought ×54,000Credits
- Lv 40
Arrow of the Beast Hunter ×3
Tatters of Thought ×108,000Credits
- Lv 50
Arrow of the Demon Slayer ×3
Fragments of Impression ×616,000Credits
- Lv 60
Arrow of the Demon Slayer ×6
Fragments of Impression ×940,000Credits
- Lv 70
Arrow of the Starchaser ×4
Shards of Desires ×580,000Credits
- Lv 80
Arrow of the Starchaser ×8
Shards of Desires ×7160,000Credits
Total to level 80
308,000 Credits
Arrow of the Starchaser ×12
Shards of Desires ×12
Arrow of the Demon Slayer ×9
Fragments of Impression ×15
Arrow of the Beast Hunter ×3
Tatters of Thought ×15Lore
"You don't believe me?" He provocatively looks at the man before him, then draws out a revolver, empties its cylinder, and leaves a single shot in the chamber. "Seems like I'll need to get you up to speed on how I do things if our cooperation were to remain amicable." He pushes the gun into his opponent's hand, spins the cylinder, and points the barrel to his own chest. He pulls the trigger repeatedly, and the smile on his face remains the same after three empty clicks. "Life is a grand gamble, and I'll always be the final victor."
Final Victor FAQ
- What are Final Victor's stats at level 80?
- 953 HP, 476 ATK and 331 DEF. At level 1 it starts at 43 HP, 22 ATK, 15 DEF.
- What does Final Victor's passive do at S5?
- Wager: Increases the wearer's ATK by 20%. When the wearer lands a CRIT hit on enemies, gains 1 stack of Good Fortune. This can stack up to 4 time(s). Every stack of Good Fortune increases the wearer's CRIT DMG by 12%. Good Fortune will be removed at the end of the wearer's turn.
- What does it cost to ascend Final Victor to level 80?
- 308,000 Credits plus 12× Arrow of the Starchaser, 12× Shards of Desires, 9× Arrow of the Demon Slayer, 15× Fragments of Impression and more. The ascension table lists every step.