
Flames Afar
Light Cone stats · Honkai: Star Rail
HP · Lv 80
1058
Lv 1 · 48
ATK · Lv 80
476
Lv 1 · 22
DEF · Lv 80
265
Lv 1 · 12
Passive — Deflagration
The same passive at each superimposition. Numbers are the game’s own.
When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 25% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 31% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 38% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 44% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 50% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
1058Lv 80
Lv 1 · 48×22.0 from Lv 1
Base ATK
476Lv 80
Lv 1 · 22×21.6 from Lv 1
Base DEF
265Lv 80
Lv 1 · 12×22.1 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Dream Collection Component ×54,000Credits
- Lv 40
Borisin Teeth ×3
Dream Collection Component ×108,000Credits
- Lv 50
Dream Flow Valve ×6
Lupitoxin Sawteeth ×316,000Credits
- Lv 60
Dream Flow Valve ×9
Lupitoxin Sawteeth ×640,000Credits
- Lv 70
Dream Making Engine ×5
Moon Rage Fang ×480,000Credits
- Lv 80
Dream Making Engine ×7
Moon Rage Fang ×8160,000Credits
Total to level 80
308,000 Credits
Dream Making Engine ×12
Moon Rage Fang ×12
Dream Flow Valve ×15
Lupitoxin Sawteeth ×9
Borisin Teeth ×3
Dream Collection Component ×15Lore
"Package secured. I'll leave covering our retreat to you." Their comrade's voice comes through the communicator. They glance around the surroundings, watching as the savaged remnants of their enemies continue to pass through the complex architecture inside the vast and abandoned structure. They are drawing ever closer. "Please hold." After a beat of quietude, a series of apocalyptic explosions rocket up into the sky. Waves of displaced air cast clouds of dust high across the battlefield, and smoke scatter in all directions, the blinding white cleaving light into the night. "You know they purposely planted loads of gunpowder in there, right?" With a rustle, they flung open the cape as if they just finished a leisurely stroll. "Of course." "So, let's light it up. All I need to do is play the part of the match."
Flames Afar FAQ
- What are Flames Afar's stats at level 80?
- 1058 HP, 476 ATK and 265 DEF. At level 1 it starts at 48 HP, 22 ATK, 12 DEF.
- What does Flames Afar's passive do at S5?
- Deflagration: When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 50% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
- What does it cost to ascend Flames Afar to level 80?
- 308,000 Credits plus 12× Dream Making Engine, 12× Moon Rage Fang, 15× Dream Flow Valve, 9× Lupitoxin Sawteeth and more. The ascension table lists every step.