
For Tomorrow's Journey
Light Cone stats · Honkai: Star Rail
HP · Lv 80
953
Lv 1 · 43
ATK · Lv 80
476
Lv 1 · 22
DEF · Lv 80
331
Lv 1 · 15
Passive — Bonds
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's ATK by 16%. After the wearer uses their Ultimate, increases their DMG dealt by 18%, lasting for 1 turn(s).
Increases the wearer's ATK by 20%. After the wearer uses their Ultimate, increases their DMG dealt by 21%, lasting for 1 turn(s).
Increases the wearer's ATK by 24%. After the wearer uses their Ultimate, increases their DMG dealt by 24%, lasting for 1 turn(s).
Increases the wearer's ATK by 28%. After the wearer uses their Ultimate, increases their DMG dealt by 27%, lasting for 1 turn(s).
Increases the wearer's ATK by 32%. After the wearer uses their Ultimate, increases their DMG dealt by 30%, lasting for 1 turn(s).
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
953Lv 80
Lv 1 · 43×22.2 from Lv 1
Base ATK
476Lv 80
Lv 1 · 22×21.6 from Lv 1
Base DEF
331Lv 80
Lv 1 · 15×22.1 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Dream Collection Component ×54,000Credits
- Lv 40
Dream Collection Component ×10
Firmament Note ×38,000Credits
- Lv 50
Celestial Section ×3
Dream Flow Valve ×616,000Credits
- Lv 60
Celestial Section ×6
Dream Flow Valve ×940,000Credits
- Lv 70
Dream Making Engine ×5
Heavenly Melody ×480,000Credits
- Lv 80
Dream Making Engine ×7
Heavenly Melody ×8160,000Credits
Total to level 80
308,000 Credits
Dream Making Engine ×12
Heavenly Melody ×12
Celestial Section ×9
Dream Flow Valve ×15
Dream Collection Component ×15
Firmament Note ×3Lore
The hands of the compass keep turning until they point to the moment of dreams. The Asdana system, overflowing with memoria, glows with a soft light outside the train's windows. The frontier prison within is currently engulfed in the fires of war. "Hey guys, what do you suppose the world within the dream would look like?? I must meticulously map it out!" The girl, packing away her surveying tools, gazes at the new world within reach, filled with anticipation. "That place is a mess. Don't you run off once we get there. I won't have you two getting kidnapped again..." The man in cowboy attire grumbles as he cleans his weapon, then walks over to the sofa with a drink, shaking his head in resignation. "The Land of the Dreams promises infinite possibilities. We'll surely make our mark... Hey, conductor, if we fall in love with that place and never return, would you miss us?" The Nameless dressed like a gentleman winks at Pom-Pom, smiling. "'You can't joke at the conductor's expense like this!' Is that what you want to say, conductor?" The girl's mischievous grin spreads across her face. "You guys are! So! Mean!" Bubbles drift up and down in the glass as the Express fills up with joyful laughter. ... The youthful silhouettes of these Nameless get gradually swallowed by memoria. "Have a... safe... trip...please..." When the conductor turns their head, the Express is already empty. The conductor stands frozen, this scene hauntingly familiar, as if lived through countless times before.
For Tomorrow's Journey FAQ
- What are For Tomorrow's Journey's stats at level 80?
- 953 HP, 476 ATK and 331 DEF. At level 1 it starts at 43 HP, 22 ATK, 15 DEF.
- What does For Tomorrow's Journey's passive do at S5?
- Bonds: Increases the wearer's ATK by 32%. After the wearer uses their Ultimate, increases their DMG dealt by 30%, lasting for 1 turn(s).
- What does it cost to ascend For Tomorrow's Journey to level 80?
- 308,000 Credits plus 12× Dream Making Engine, 12× Heavenly Melody, 9× Celestial Section, 15× Dream Flow Valve and more. The ascension table lists every step.