
Incessant Rain
Light Cone stats · Honkai: Star Rail
HP · Lv 80
1058
Lv 1 · 48
ATK · Lv 80
582
Lv 1 · 26
DEF · Lv 80
463
Lv 1 · 21
Passive — Mirage of Reality
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.
Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
1058Lv 80
Lv 1 · 48×22.0 from Lv 1
Base ATK
582Lv 80
Lv 1 · 26×22.4 from Lv 1
Base DEF
463Lv 80
Lv 1 · 21×22.0 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Ancient Part ×85,000Credits
- Lv 40
Ancient Part ×12
Obsidian of Dread ×410,000Credits
- Lv 50
Ancient Spindle ×8
Obsidian of Desolation ×420,000Credits
- Lv 60
Ancient Spindle ×12
Obsidian of Desolation ×850,000Credits
- Lv 70
Ancient Engine ×6
Obsidian of Obsession ×5100,000Credits
- Lv 80
Ancient Engine ×8
Obsidian of Obsession ×10200,000Credits
Total to level 80
385,000 Credits
Ancient Engine ×14
Obsidian of Obsession ×15
Ancient Spindle ×20
Obsidian of Desolation ×12
Ancient Part ×20
Obsidian of Dread ×4Who wants it
Characters whose derived build reaches for this Light Cone. Ranked on the Path it belongs to and its passive text against what the kit multiplies.
Lore
She leaves the cover of the awning, opens her umbrella, and dives into an alley while humming a lighthearted tune. The rain stops a little while after. She scratches her head and swipes her screen open. After a few taps, raindrops begin to fall in an area no wider than her umbrella. The pitter-patter sound of raindrops on the umbrella mixes with music from the game. All was calm and relaxing. "Gaming and rain totally go together."
Incessant Rain FAQ
- What are Incessant Rain's stats at level 80?
- 1058 HP, 582 ATK and 463 DEF. At level 1 it starts at 48 HP, 26 ATK, 21 DEF.
- What does Incessant Rain's passive do at S5?
- Mirage of Reality: Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.
- What does it cost to ascend Incessant Rain to level 80?
- 385,000 Credits plus 14× Ancient Engine, 15× Obsidian of Obsession, 20× Ancient Spindle, 12× Obsidian of Desolation and more. The ascension table lists every step.










