
Something Irreplaceable
Light Cone stats · Honkai: Star Rail
HP · Lv 80
1164
Lv 1 · 53
ATK · Lv 80
582
Lv 1 · 26
DEF · Lv 80
397
Lv 1 · 18
Passive — Kinship
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 28%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 9% of the wearer's ATK. At the same time, the wearer's DMG is increased by 28% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 32%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 10% of the wearer's ATK. At the same time, the wearer's DMG is increased by 32% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 36%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 11% of the wearer's ATK. At the same time, the wearer's DMG is increased by 36% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the wearer's ATK by 40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
1164Lv 80
Lv 1 · 53×22.0 from Lv 1
Base ATK
582Lv 80
Lv 1 · 26×22.4 from Lv 1
Base DEF
397Lv 80
Lv 1 · 18×22.1 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Ancient Part ×85,000Credits
- Lv 40
Ancient Part ×12
Shattered Blade ×410,000Credits
- Lv 50
Ancient Spindle ×8
Lifeless Blade ×420,000Credits
- Lv 60
Ancient Spindle ×12
Lifeless Blade ×850,000Credits
- Lv 70
Ancient Engine ×6
Worldbreaker Blade ×5100,000Credits
- Lv 80
Ancient Engine ×8
Worldbreaker Blade ×10200,000Credits
Total to level 80
385,000 Credits
Ancient Engine ×14
Worldbreaker Blade ×15
Ancient Spindle ×20
Lifeless Blade ×12
Ancient Part ×20
Shattered Blade ×4Lore
"Should a day come when even I'm not here anymore, please look after this database, Svarog." (Who is this... Why is this message in my records...) "Do you have something that's irreplaceable, Svarog?" (Irreplaceable... broken parts... can simply be replaced...) "You'll definitely find it one day, Svarog." (Such things... will only cause trouble...) "When that time comes... You should leave this place behind."
Something Irreplaceable FAQ
- What are Something Irreplaceable's stats at level 80?
- 1164 HP, 582 ATK and 397 DEF. At level 1 it starts at 53 HP, 26 ATK, 18 DEF.
- What does Something Irreplaceable's passive do at S5?
- Kinship: Increases the wearer's ATK by 40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
- What does it cost to ascend Something Irreplaceable to level 80?
- 385,000 Credits plus 14× Ancient Engine, 15× Worldbreaker Blade, 20× Ancient Spindle, 12× Lifeless Blade and more. The ascension table lists every step.