Firefly team
Fire · BreakLeadsA Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.

Stellaron Hunters
Build guide · Honkai: Star Rail
English voice: Analesa Fisher & Adin Rudd
The best Firefly build in Honkai: Star Rail (Version 4.4) is Whereabouts Should Dreams Rest with Iron Cavalry Against the Scourge. Updated August 28, 2026
Also works
Also works
Stack Speed until you have enough to achieve Firefly's 210 Speed goal (or higher if you're aiming for 0 cycles) while fully buffed in combat, then stack Break Effect wherever possible while picking up any ATK% you can here and there for additional benefits.
#1
Ultimate
Max first
#2
Skill = Talent
Then
#3
Basic
Next
Major traces, best first: Module α: Antilag Outburst (A2) > Module β: Autoreactive Armor (A4) > Module γ: Core Overload (A6)
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can only trigger 1 time per turn, and the trigger count resets at the start of SAM's turn.
While in Complete Combustion, increases SAM's Effect RES by 50%.
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.
A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.
Honkai: Star Rail 5★ Fire Destruction Main DPS
Whereabouts Should Dreams Rest tops the light cone ranking for Firefly, at 117.76% relative damage at S1, ahead of Thus Burns the Dawn, On the Fall of an Aeon and Indelible Promise. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Iron Cavalry Against the Scourge on Firefly, with Thief of Shooting Meteor behind it. The planar ornament is Forge of the Kalpagni Lantern. Main stats are ATK% body, Speed feet, ATK% sphere, Break Effect rope. Roll substats in the order SPD (Until Breakpoint) > Break Effect% > ATK%.
Trace priority is Ultimate > Skill = Talent > Basic. The Ultimate costs 240 energy, which is what an Energy Regeneration Rate target has to clear.
The strongest team is Firefly, Ruan Mei, Fugue and Lingsha, built around Firefly — Fire · Break.
Deals Fire DMG equal to 100% of SAM's ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 100% | 120% | 140% | 160% | 180% | 200% | 220% | 240% | 260% | 280% |
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 60% of this unit's Max Energy. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Energy Regenerated | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 59% | 60% | 61% | 62% | 63% | 64% | 65% |
| Skill DMG | 100% | 110% | 120% | 130% | 140% | 150% | 163% | 175% | 188% | 200% | 210% | 220% | 230% | 240% | 250% |
Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 200.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 100.0%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 100.0% | 110.0% | 120.0% | 130.0% | 140.0% | 150.0% | 162.5% | 175.0% | 187.5% | 200.0% | 210.0% | 220.0% | 230.0% | 240.0% | 250.0% |
| Adjacent DMG | 50.0% | 55.0% | 60.0% | 65.0% | 70.0% | 75.0% | 81.3% | 87.5% | 93.8% | 100.0% | 105.0% | 110.0% | 115.0% | 120.0% | 125.0% |
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 60, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and increases the Break DMG dealt by SAM to the enemy targets by 20.0%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears in the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SPD Boost | 30 | 33 | 36 | 39 | 42 | 45 | 49 | 53 | 56 | 60 | 63 | 66 | 69 | 72 | 75 |
| Ultimate DMG | 10.0% | 11.0% | 12.0% | 13.0% | 14.0% | 15.0% | 16.3% | 17.5% | 18.8% | 20.0% | 21.0% | 22.0% | 23.0% | 24.0% | 25.0% |
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 40%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 30%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Talent DMG | 20% | 22% | 24% | 26% | 28% | 30% | 33% | 35% | 38% | 40% | 42% | 44% | 46% | 48% | 50% |
| Effect RES Reduction | 10% | 12% | 14% | 16% | 18% | 20% | 23% | 25% | 28% | 30% | 32% | 34% | 36% | 38% | 40% |
Leaps into the air and moves about freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for 2 turn(s). Then, deals Fire DMG equal to 200% of SAM's ATK to all enemies.
While in the Complete Combustion state, SAM's Break Effect increases by 25%. When using Enhanced Basic ATK or Enhanced Skill to inflict Weakness Break on a target, the Complete Combustion countdown is delayed by 10%. This effect can trigger a maximum of 3 time(s) during each Complete Combustion state.
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 150%/300%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 100%/150% Super Break DMG.
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
2,918,000
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 4 abilities maxed
2,610,000
Credits 4× the single-ability bill
Tatters of Thought ×54,000Credits
Tatters of Thought ×108,000Credits
Raging Heart ×3
Fragments of Impression ×616,000Credits
Raging Heart ×7
Fragments of Impression ×940,000Credits
Raging Heart ×20
Shards of Desires ×680,000Credits
Raging Heart ×35
Shards of Desires ×9160,000Credits
Total to level 80
308,000 Credits
Raging Heart ×65
Shards of Desires ×15
Fragments of Impression ×15
Tatters of Thought ×15
Tatters of Thought ×32,500Credits
Borisin Teeth ×3
Tatters of Thought ×65,000Credits
Fragments of Impression ×3
Lupitoxin Sawteeth ×310,000Credits
Fragments of Impression ×4
Lupitoxin Sawteeth ×520,000Credits
Fragments of Impression ×6
Lupitoxin Sawteeth ×730,000Credits
Moon Rage Fang ×3
Shards of Desires ×345,000Credits
Lost Echo of the Shared Wish ×1
Moon Rage Fang ×5
Shards of Desires ×480,000Credits
Tracks of Destiny ×1
Lost Echo of the Shared Wish ×1
Moon Rage Fang ×8160,000Credits
Tracks of Destiny ×1
Lost Echo of the Shared Wish ×1
Moon Rage Fang ×14300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Lost Echo of the Shared Wish ×3
Moon Rage Fang ×30
Shards of Desires ×7
Fragments of Impression ×13
Lupitoxin Sawteeth ×15
Borisin Teeth ×3
Tatters of Thought ×9All 4 abilities maxed
2,610,000 Credits
Tracks of Destiny ×8
Lost Echo of the Shared Wish ×12
Moon Rage Fang ×120
Shards of Desires ×28
Fragments of Impression ×52
Lupitoxin Sawteeth ×60
Borisin Teeth ×12
Tatters of Thought ×36When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can only trigger 1 time per turn, and the trigger count resets at the start of SAM's turn.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
While in Complete Combustion, increases SAM's Effect RES by 50%.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.