Firefly team
Fire · BreakPlays Break amplifierA Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.

Herta Space Station
Build guide · Honkai: Star Rail
English voice: Emi Lo
The best Ruan Mei build in Honkai: Star Rail (Version 4.4) is Past Self in Mirror with Watchmaker, Master of Dream Machinations. Updated August 28, 2026
Stack Break Effect until 180%. Aim for a desirable Speed breakpoint next (134 minimum recommended). After achieving these goals, stack more Break Effect to improve Ruan's burst damage or invest in more Speed or DEF% and HP% to make her more durable.
#1
Ultimate = Talent = Skill
Max first
#2
Basic
Then
Major traces, best first: Candle Lights on Still Waters (A6) > Inert Respiration (A2) > Days Wane, Thoughts Wax (A4)
While the Ultimate's Zone is deployed, the DMG dealt by all allies ignores 20% of the target's DEF.
While Ruan Mei is on the field, all allies increase their ATK by 40% when dealing DMG to enemies that are Weakness Broken.
When an enemy target's Weakness is Broken, Ruan Mei's Break Effect increases by 100% for 3 turn(s).
Extends the duration of the Ultimate's Zone by 1 turn(s). The Talent's Break DMG multiplier additionally increases by 200%.
A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.
Castorice pays HP for her memosprite, so the line-up pairs a healer who profits from that with two Harmony units that raise the memosprite’s own damage.
A single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.
Break damage across a whole wave rather than one target, so both Harmony slots go to Break amplification and the sustain adds Break of its own.
Her Talent hands every ally an Assist Skill that calls her Starblazer, so the other three slots are chosen for how often they take a turn.
His 180-energy Ultimate is the whole kit, so every other slot is chosen for how much Energy it returns rather than how much damage it adds.
Honkai: Star Rail 5★ Ice Harmony Support
Past Self in Mirror tops the light cone ranking for Ruan Mei at S1, ahead of In Pursuit of the Wind, Memories of the Past and Meshing Cogs. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Watchmaker, Master of Dream Machinations on Ruan Mei, with Messenger Traversing Hackerspace and Thief of Shooting Meteor behind it. The planar ornament is Sprightly Vonwacq. Main stats are HP% > DEF% body, Speed feet, HP% > DEF% sphere, Energy Regen Rate > Break Effect rope. Roll substats in the order Break Effect (Until 180%) > SPD (Until Breakpoint) > HP% = DEF% > Effect RES (30% if using Broken Keel).
Trace priority is Ultimate = Talent = Skill > Basic. The Ultimate costs 130 energy, which is what an Energy Regeneration Rate target has to clear.
Ruan Mei plays Break amplifier in the Firefly team, alongside Firefly, Fugue and Lingsha.
Deals Ice DMG equal to 100% of Ruan Mei's ATK to one designated enemy target.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 32.0% and Weakness Break Efficiency increases by 50%.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 16.0% | 17.6% | 19.2% | 20.8% | 22.4% | 24.0% | 26.0% | 28.0% | 30.0% | 32.0% | 33.6% | 35.2% | 36.8% | 38.4% | 40.0% |
Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 25.0% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 50% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bonus | 15.0% | 16.0% | 17.0% | 18.0% | 19.0% | 20.0% | 21.3% | 22.5% | 23.8% | 25.0% | 26.0% | 27.0% | 28.0% | 29.0% | 30.0% |
| Ultimate DMG | 30% | 32% | 34% | 36% | 38% | 40% | 43% | 45% | 48% | 50% | 52% | 54% | 56% | 58% | 60% |
Increases SPD by 10.0% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 120.0% of her Ice Break DMG.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SPD Boost | 8.0% | 8.2% | 8.4% | 8.6% | 8.8% | 9.0% | 9.3% | 9.5% | 9.8% | 10.0% | 10.2% | 10.4% | 10.6% | 10.8% | 11.0% |
| Talent DMG | 60.0% | 66.0% | 72.0% | 78.0% | 84.0% | 90.0% | 97.5% | 105.0% | 112.5% | 120.0% | 126.0% | 132.0% | 138.0% | 144.0% | 150.0% |
After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter combat, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG.
Increases Break Effect by 20% for all allies.
Ruan Mei regenerates 5 Energy at the start of her turn.
In battle, for every 10% of Ruan Mei's Break Effect that exceeds 120%, her Skill additionally increases allies' DMG by 6%, up to a maximum of 36%.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
2,265,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 3 abilities maxed
1,957,500
Credits 3× the single-ability bill
Immortal Scionette ×54,000Credits
Immortal Scionette ×108,000Credits
Gelid Chitin ×3
Immortal Aeroblossom ×616,000Credits
Gelid Chitin ×7
Immortal Aeroblossom ×940,000Credits
Gelid Chitin ×20
Immortal Lumintwig ×680,000Credits
Gelid Chitin ×35
Immortal Lumintwig ×9160,000Credits
Total to level 80
308,000 Credits
Gelid Chitin ×65
Immortal Lumintwig ×15
Immortal Aeroblossom ×15
Immortal Scionette ×15
Immortal Scionette ×32,500Credits
Harmonic Tune ×3
Immortal Scionette ×65,000Credits
Ancestral Hymn ×3
Immortal Aeroblossom ×310,000Credits
Ancestral Hymn ×5
Immortal Aeroblossom ×420,000Credits
Ancestral Hymn ×7
Immortal Aeroblossom ×630,000Credits
Immortal Lumintwig ×3
Stellaris Symphony ×345,000Credits
Immortal Lumintwig ×4
Past Evils of the Borehole Planet Disaster ×1
Stellaris Symphony ×580,000Credits
Tracks of Destiny ×1
Past Evils of the Borehole Planet Disaster ×1
Stellaris Symphony ×8160,000Credits
Tracks of Destiny ×1
Past Evils of the Borehole Planet Disaster ×1
Stellaris Symphony ×14300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Immortal Lumintwig ×7
Past Evils of the Borehole Planet Disaster ×3
Stellaris Symphony ×30
Ancestral Hymn ×15
Immortal Aeroblossom ×13
Harmonic Tune ×3
Immortal Scionette ×9All 3 abilities maxed
1,957,500 Credits
Tracks of Destiny ×6
Immortal Lumintwig ×21
Past Evils of the Borehole Planet Disaster ×9
Stellaris Symphony ×90
Ancestral Hymn ×45
Immortal Aeroblossom ×39
Harmonic Tune ×9
Immortal Scionette ×27While the Ultimate's Zone is deployed, the DMG dealt by all allies ignores 20% of the target's DEF.
While Ruan Mei is on the field, all allies increase their ATK by 40% when dealing DMG to enemies that are Weakness Broken.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When an enemy target's Weakness is Broken, Ruan Mei's Break Effect increases by 100% for 3 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Extends the duration of the Ultimate's Zone by 1 turn(s). The Talent's Break DMG multiplier additionally increases by 200%.