Feixiao team
Wind · Follow-upStands in for Topaz & NumbyFeixiao converts ally attacks into her own follow-ups, so the other three slots are a follow-up partner, a Harmony unit that advances her, and a sustain.

The Xianzhou Yaoqing
Build guide · Honkai: Star Rail
English voice: Ben Balmaceda
The best Moze build in Honkai: Star Rail (Version 4.4) is Worrisome, Blissful with Pioneer Diver of Dead Waters. Updated August 28, 2026
#1
Talent
Max first
#2
Ultimate
Then
#3
Skill
Next
#4
Basic
Later
Major traces, best first: Nightfeather (A2) > Vengewise (A6) > Daggerhold (A4)
After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.
When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.
When using Ultimate, increases the DMG dealt by Moze by 30.0%, lasting for 2 turn(s).
Increases the DMG multiplier of the Talent's Follow-Up ATK by 25%.
Feixiao converts ally attacks into her own follow-ups, so the other three slots are a follow-up partner, a Harmony unit that advances her, and a sustain.
Ashveil marks one enemy as the Bait and follows up whenever an ally hits it, which makes a second follow-up character worth a slot on its own.
Clara counters whoever attacks her, so the Preservation slot is there to make her the target and the follow-up partner is there for the turns she is not hit.
Honkai: Star Rail 4★ Lightning The Hunt Main DPS
Worrisome, Blissful tops the light cone ranking for Moze, at 107.50% relative damage at S1, ahead of Baptism of Pure Thought, Swordplay and Cruising in the Stellar Sea. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Pioneer Diver of Dead Waters on Moze, with The Ashblazing Grand Duke and Eagle of Twilight Line behind it. The planar ornament is Duran, Dynasty of Running Wolves. Main stats are CRIT Rate >= CRIT DMG body, ATK% feet, Lightning DMG sphere, ATK% rope. Roll substats in the order SPD (only if needed for your team) = CRIT RATE >= CRIT DMG > ATK%.
Trace priority is Talent > Ultimate > Skill > Basic. The Ultimate costs 120 energy, which is what an Energy Regeneration Rate target has to clear.
Moze stands in for Topaz & Numby in the Feixiao team, alongside Feixiao, Robin and Aventurine.
Deals Lightning DMG equal to 100% of Moze's ATK to one designated enemy target.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 150% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 75% | 83% | 90% | 98% | 105% | 113% | 122% | 131% | 141% | 150% | 158% | 165% | 173% | 180% | 188% |
Deals Lightning DMG equal to 270% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Follow-Up DMG | 162% | 173% | 184% | 194% | 205% | 216% | 230% | 243% | 257% | 270% | 281% | 292% | 302% | 313% | 324% |
When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 30% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 160% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Talent DMG | 15% | 17% | 18% | 20% | 21% | 23% | 24% | 26% | 28% | 30% | 32% | 33% | 35% | 36% | 38% |
| Follow-Up DMG | 80% | 88% | 96% | 104% | 112% | 120% | 130% | 140% | 150% | 160% | 168% | 176% | 184% | 192% | 200% |
After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s).
After using Talent's Follow-Up ATK, recovers 1 Skill Point(s). This effect can trigger again after 1 turn(s).
When Moze dispels his Departed state, his action advances by 20%. At the start of each wave, Moze's action advances by 30%.
When dealing DMG by using Ultimate, it is considered as having launched a Follow-Up ATK. The Follow-Up ATK DMG taken by the "Prey" increases by 25%.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
1,812,400
Credits 12 material lines
Ascension to 80
246,400
Credits 4 materials · 6 steps
All 3 abilities maxed
1,566,000
Credits 3× the single-ability bill
Artifex's Module ×43,200Credits
Artifex's Module ×86,400Credits
Nail of the Beast Coffin ×2
Artifex's Cogwheel ×512,800Credits
Nail of the Beast Coffin ×5
Artifex's Cogwheel ×832,000Credits
Artifex's Gyreheart ×5
Nail of the Beast Coffin ×1564,000Credits
Artifex's Gyreheart ×7
Nail of the Beast Coffin ×28128,000Credits
Total to level 80
246,400 Credits
Artifex's Gyreheart ×12
Nail of the Beast Coffin ×50
Artifex's Cogwheel ×13
Artifex's Module ×12
Artifex's Module ×22,000Credits
Artifex's Module ×4
Meteoric Bullet ×24,000Credits
Artifex's Cogwheel ×2
Destined Expiration ×28,000Credits
Artifex's Cogwheel ×3
Destined Expiration ×416,000Credits
Artifex's Cogwheel ×5
Destined Expiration ×624,000Credits
Artifex's Gyreheart ×2
Countertemporal Shot ×236,000Credits
Artifex's Gyreheart ×3
Auspice Sliver ×1
Countertemporal Shot ×464,000Credits
Auspice Sliver ×1
Countertemporal Shot ×6128,000Credits
Tracks of Destiny ×1
Auspice Sliver ×1
Countertemporal Shot ×11240,000Credits
One ability maxed
522,000 Credits
Tracks of Destiny ×1
Artifex's Gyreheart ×5
Auspice Sliver ×3
Countertemporal Shot ×23
Artifex's Cogwheel ×10
Destined Expiration ×12
Artifex's Module ×6
Meteoric Bullet ×2All 3 abilities maxed
1,566,000 Credits
Tracks of Destiny ×3
Artifex's Gyreheart ×15
Auspice Sliver ×9
Countertemporal Shot ×69
Artifex's Cogwheel ×30
Destined Expiration ×36
Artifex's Module ×18
Meteoric Bullet ×6After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.
When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When using Ultimate, increases the DMG dealt by Moze by 30.0%, lasting for 2 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases the DMG multiplier of the Talent's Follow-Up ATK by 25%.