Seele team
Quantum · The HuntPlays Weakness implantSeele takes an extra turn on a kill, so the team spends everything on making the first hit land: a Quantum Weakness implant, an action advance, and a shield.

Stellaron Hunters
Build guide · Honkai: Star Rail
English voice: Melissa Fahn
The best Silver Wolf build in Honkai: Star Rail (Version 4.4) is Lies Dance on the Breeze with Eagle of Twilight Line. Updated August 28, 2026
Silver Wolf only needs 39% EHR to land her most important abilities, but would prefer to have 50 - 69% to max out bonus ability and or guarantee all her abilities land. An EHR body will help with that. If you're okay foregoing these breakpoints or can hit them through other means, a CRIT RATE body is the next priority to boost Silver Wolf's damage. Alternatively, you can invest in defensive stats instead.
#1
Ultimate
Max first
#2
Skill
Then
#3
Talent
Next
#4
Basic
Later
Major traces, best first: Generate (A2) > Inject (A4) > Side Note (A6)
After using Ultimate to attack an enemy target, Silver Wolf regenerates 7 Energy for every debuff on the target. This effect can trigger up to 5 time(s) in each use of Ultimate.
When an enemy target enters combat, increases their DMG taken by 20%. When an enemy target gets attacked by ally targets, Silver Wolf has a 100% base chance to implant 1 random "Bug" on the attacked enemy target.
After using Ultimate to attack an enemy target, deals Quantum Additional DMG equal to 20% of Silver Wolf's ATK for every debuff on the target. This effect can trigger up to 5 time(s) per target during each use of Ultimate.
For every debuff the enemy target has, the DMG dealt by Silver Wolf to it increases by 20%, up to a max increase of 100%.
Seele takes an extra turn on a kill, so the team spends everything on making the first hit land: a Quantum Weakness implant, an action advance, and a shield.
Acheron charges her Ultimate off debuffs other characters apply, so the team runs two more Nihility units and a sustain that never needs a Skill Point.
Jingliu drains her allies’ HP to enter her enhanced state, so the healer slot is not optional and the debuffer is there to cover her single-target ceiling.
Dr. Ratio follows up when the target carries enough debuffs, so the team is a follow-up partner, a buffer for it, and a sustain that debuffs on the side.
Honkai: Star Rail 5★ Quantum Nihility Support
Lies Dance on the Breeze tops the light cone ranking for Silver Wolf at S1, ahead of Resolution Shines As Pearls of Sweat, Holiday Thermae Escapade and Incessant Rain. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Eagle of Twilight Line on Silver Wolf, with Messenger Traversing Hackerspace and Genius of Brilliant Stars behind it. The planar ornament is Lushaka, the Sunken Seas. Main stats are Effect HIT Rate = CRIT Rate body, Speed feet, Quantum DMG > ATK% sphere, Energy Regen Rate rope. Roll substats in the order Effect Hit Rate (Until 50-67%) > SPD > CRIT = CRIT DMG > ATK%.
Trace priority is Ultimate > Skill > Talent > Basic. The Ultimate costs 110 energy, which is what an Energy Regeneration Rate target has to clear.
Silver Wolf plays Weakness implant in the Seele team, alongside Seele, Sparkle and Fu Xuan.
Deals Quantum DMG equal to 100% of Silver Wolf's ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
There is a 120% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizing the implant of a Weakness that matches the first character in the team lineup). This also reduces the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type of Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be retained. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 13.0% for 2 turn(s). Deals Quantum DMG equal to 196% of Silver Wolf's ATK to this target.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base Chance | 80% | 84% | 88% | 92% | 96% | 100% | 105% | 110% | 115% | 120% | 124% | 128% | 132% | 136% | 140% |
| DMG Reduction | 10.5% | 10.8% | 11.0% | 11.3% | 11.5% | 11.8% | 12.1% | 12.4% | 12.7% | 13.0% | 13.3% | 13.5% | 13.8% | 14.0% | 14.2% |
| Skill DMG | 98% | 108% | 118% | 127% | 137% | 147% | 159% | 172% | 184% | 196% | 206% | 216% | 225% | 235% | 245% |
Has a 120% base chance to reduce the DEF of all enemies by 45.0% for 3 turn(s). At the same time, deals Quantum DMG equal to 380% of Silver Wolf's ATK to all enemies.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base Chance | 80% | 84% | 88% | 92% | 96% | 100% | 105% | 110% | 115% | 120% | 124% | 128% | 132% | 136% | 140% |
| DEF Reduction | 36.0% | 36.9% | 37.8% | 38.7% | 39.6% | 40.5% | 41.6% | 42.8% | 43.9% | 45.0% | 45.9% | 46.8% | 47.7% | 48.6% | 49.5% |
| AoE DMG | 228% | 243% | 258% | 274% | 289% | 304% | 323% | 342% | 361% | 380% | 395% | 410% | 426% | 441% | 456% |
Silver Wolf can create three types of "Bugs": Reduce ATK by 10.0%, reduce DEF by 12.0%, and reduce SPD by 6.0%. After every attack launched by Silver Wolf, she has a 100% base chance to implant 1 random "Bug" that lasts for 3 turn(s) in the attacked enemy target. When the enemy target gets defeated, the Weakness Silver Wolf implanted on it will be transferred to another surviving enemy on the field that hasn't been implanted with Weakness by Silver Wolf, prioritizing targets at Elite-level and above.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ATK Reduction | 5.0% | 5.5% | 6.0% | 6.5% | 7.0% | 7.5% | 8.1% | 8.8% | 9.4% | 10.0% | 10.5% | 11.0% | 11.5% | 12.0% | 12.5% |
| ATK Reduction (2) | 6.0% | 6.6% | 7.2% | 7.8% | 8.4% | 9.0% | 9.8% | 10.5% | 11.3% | 12.0% | 12.6% | 13.2% | 13.8% | 14.4% | 15.0% |
| ATK Reduction (3) | 3.0% | 3.3% | 3.6% | 3.9% | 4.2% | 4.5% | 4.9% | 5.3% | 5.6% | 6.0% | 6.3% | 6.6% | 6.9% | 7.2% | 7.5% |
| Base Chance | 60% | 64% | 68% | 72% | 76% | 80% | 85% | 90% | 95% | 100% | 104% | 108% | 112% | 116% | 120% |
Immediately attacks the enemy. After entering combat, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and reduces Toughness of all enemies regardless of Weakness Types. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.
The duration of "Bug" is extended by 1 turn(s). Every time an enemy's Weakness gets broken, Silver Wolf has a 100% base chance of implanting a random "Bug" on that target.
When the battle starts, immediately regenerates 20 Energy. When Silver Wolf's turn starts, she regenerates 5 Energy.
For every 10% Effect Hit Rate that Silver Wolf has, additionally increases her ATK by 10%, up to a max of 50%.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
2,265,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 3 abilities maxed
1,957,500
Credits 3× the single-ability bill
Ancient Part ×54,000Credits
Ancient Part ×108,000Credits
Void Cast Iron ×3
Ancient Spindle ×616,000Credits
Void Cast Iron ×7
Ancient Spindle ×940,000Credits
Ancient Engine ×6
Void Cast Iron ×2080,000Credits
Ancient Engine ×9
Void Cast Iron ×35160,000Credits
Total to level 80
308,000 Credits
Ancient Engine ×15
Void Cast Iron ×65
Ancient Spindle ×15
Ancient Part ×15
Ancient Part ×32,500Credits
Ancient Part ×6
Obsidian of Dread ×35,000Credits
Ancient Spindle ×3
Obsidian of Desolation ×310,000Credits
Ancient Spindle ×4
Obsidian of Desolation ×520,000Credits
Ancient Spindle ×6
Obsidian of Desolation ×730,000Credits
Ancient Engine ×3
Obsidian of Obsession ×345,000Credits
Ancient Engine ×4
Destroyer's Final Road ×1
Obsidian of Obsession ×580,000Credits
Tracks of Destiny ×1
Destroyer's Final Road ×1
Obsidian of Obsession ×8160,000Credits
Tracks of Destiny ×1
Destroyer's Final Road ×1
Obsidian of Obsession ×14300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Ancient Engine ×7
Destroyer's Final Road ×3
Obsidian of Obsession ×30
Ancient Spindle ×13
Obsidian of Desolation ×15
Ancient Part ×9
Obsidian of Dread ×3All 3 abilities maxed
1,957,500 Credits
Tracks of Destiny ×6
Ancient Engine ×21
Destroyer's Final Road ×9
Obsidian of Obsession ×90
Ancient Spindle ×39
Obsidian of Desolation ×45
Ancient Part ×27
Obsidian of Dread ×9After using Ultimate to attack an enemy target, Silver Wolf regenerates 7 Energy for every debuff on the target. This effect can trigger up to 5 time(s) in each use of Ultimate.
When an enemy target enters combat, increases their DMG taken by 20%. When an enemy target gets attacked by ally targets, Silver Wolf has a 100% base chance to implant 1 random "Bug" on the attacked enemy target.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
After using Ultimate to attack an enemy target, deals Quantum Additional DMG equal to 20% of Silver Wolf's ATK for every debuff on the target. This effect can trigger up to 5 time(s) per target during each use of Ultimate.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
For every debuff the enemy target has, the DMG dealt by Silver Wolf to it increases by 20%, up to a max increase of 100%.